The metaverse – everything is talking about it, but nothing is clear on its true nature. This is difficult if we want to put together a list of criteria or data that represents the best.
But if we take a more sustainable approach, involving digital environments that focus on providing immersive experiences for users, we can go on to show some projects – stop side and side – standing.
Not all of the programs presented here are about virtual reality, or decentralization, or cryptocurrency. Although all technologies have a place in the metaverse, it is not important that they become part of each metaverse.
So, instead of looking at the patterns that mark all the boxes, the best examples of today are the ones that doing well in one or more of the most important areas. Not all of this is perfect (and some of it isn’t really!)
Single Player Ready
Yes, so this is a deceptive place because it is not just a lizard, and if you have seen the movie or read the book, you will know that it is not a bad thing. However, it’s a very good example of what the metaverse is all about – while hopefully, we won’t use it as an escape from a dangerous situation.
Ready Player One shows us what a full -fledged and real -life world looks like in the future. And while it’s a pure science story, it’s not far off – a 2020 study by Ericsson found that seven out of 10 people believe we’ll have VR worlds that can’t be seen from reality by 2030. And although it is, it is often said. as a dystopian, it is not as horrible as the fate of man as any other kind of film we can relate to.
Second Life was created by Linden Labs in 2003, before Facebook (let alone Meta). There is some debate as to whether there is a metaverse like that. One reason for this, as the name suggests, is that it is built to allow users to enter another life as an alter-ego rather than taking their real world life into account. website. Other ideas, however, are the world’s first popular metaverse network. While it doesn’t tick every box on the list, it’s an example of an online community inhabited by millions of users with an immersive, knowledgeable user experience.
Meta Horizons (Facebook)
When Facebook founder Mark Zuckerberg renamed his company Meta, it was a sign of his passion for the metaverse concept in the future of digital communications, communication, and life. . Currently, the result is a number of programs, such as Horizon Worlds (a virtual world site), Horizon Venues (event network), and Horizon Workrooms (virtual office). All of these platforms are integrated and allow users to create avatars that show them how they search and interact with other users. An interesting feature that emerges from Horizon’s presence is that it requires us to face questions about whether we want a metaverse where ownership is established under an owner. industry or a separate, decentralized model of alcohol and government.
Fortnite, in fact, was once considered one of the most popular online games ever made. But the developers of Epic Games soon realized that when they brought millions of adapted, tech-savvy gamers together on their platform, it was likely to become a new innovator in the industry. play. Two major tracks to be followed in order to turn the world of Fortnite into a perfect metaverse are live music from world superstars such as Travis Scott, Ariana Grande, and Billie Eilish. Brands like Telco 02, broadcaster ITV and store Carrefour have used the development approach to make their first foray into the metaverse.
Something of a cross between a game, a marketing platform, and an experiment in establishing a digital, decentralized democracy, Decentraland is a real website3. It is sponsored by a Decentralized Autonomous Organization (DAO) and is home to some of the world’s biggest superstars and brands, including Morgan Stanley, Coca-Cola, Adidas, Samsung, and Snoop Dogg. It comes with its own cryptocurrency, called MANA, and anyone wishing to buy a piece of land now will need to deposit at least $ 10,000 – with a maximum price of less than $ 1. million.
Omniverse is Nvidia’s attempt to build a metaverse platform for 3D design professionals. It is built on technology developed by animation studio Pixar, which created the Universal Scene Description (USD) language that allows 3D objects and environments to be transported between games. unlike. Yes, for example, the images will be designed together, with visual animators, costume designers, and other artists using tools they are familiar with. As 3D environments become more detailed and immersive and require more construction work, this type of development process will become ideal for studios creating metaverse visuals.
Roblox is a gaming platform that is used daily by more than 50 million users. It allows anyone to create and customize their own game worlds, everything is in a related metaverse and shares similar features such as avatars and money. Companies like Nike, Forever 21, Gucci, Nascar, Ralph Lauren, and Vans have used the platform to set up global worlds where users can interact with their brands. While one can create their own game in Roblox, it is designed, so they will have the same feel and feel, that is, when the player enters and sees another of them, they shall please one of them.
The Sand Box
This started as a mobile game, in 2018 its developers took over the Ethereum blockchain, becoming one of the first decentralized metaverse platforms. It has its own tools that allow anyone to build 3D objects, shapes, cars, or anything else they can think of, and then put them in the form. an NFT, and can be taken into other Sandbox worlds. These NFTs can be bought and sold through the built -in marketplace. Property and land are created as an NFT, and like Decentraland, operations are done on the platform’s own money, called SAND. Sandbox is another site that has been reportedly popular with brands looking to establish their aloverse – landowners HSBC, Warner Music, PwC, and Paris Hilton.
This has only been announced, and not many details are known, but it is a metaverse project put together by Yuga Labs – the creators of the Bored Ape Yacht Club (BAYC) series of NFTs. In April, the company raised $ 285 million with the purchase of the first batch of “works” that landed on the platform. While the details of Otherside’s style aren’t small when it opens to the public, the developers say, “think of it as a metaRPG (action game) where gamers have access to the world, you can NFT can be games, and thousands. Can be played together in real time. “
Pokemon Go was released before the hype grew around the metaverse concept. However, it is the “killer app” for augmented reality (AR), which is predicted to be one of the cornerstone technologies to be built around the metaverse. Therefore, it is one of the best examples of how the metaverse involves the integration of the real world and the real world. Nintendo was the one who set the limits by allowing real-world businesses to create a digital presence in the poke-verse by publishing ads and advertising campaigns.
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